Psychedelic Experience FAQ

                              THE PSYCHEDELIC EXPERIENCE FAQ
                                        VERSION 1.0
                                 Last update: 20 Jan 1996
        
                     By gnosis@brahman.nullnet.fi   (author, layout)
                      & nipo@brahman.nullnet.fi     (author)
        
              Thanks to Timothy Leary, Ph.D.        (for writing "The Psychedelic
                      & Ralph Metzner, Ph.D.         Experience")
                      & Richard Alpert, Ph.D.
                      & bobw@promind.com            (for many comments)
                      & the Visionary Plants mailing list
        	      & all the anonymous net-people who added or corrected info
                      & special thanks to our fellow innerspace astronauts for
                        research, companionship, and just being there when needed
        
        <> 0: TABLE OF CONTENTS
              ~~~~~~~~~~~~~~~~~
           1: Introduction
        
           2: Before
        
              2.0 Choice of substance
              2.1 Choice of companions
              2.2 Choice of location
              2.3 Packing
              2.4 Music
              2.5 Triptoys
              2.6 Drug interactions
              2.7 Other
              2.8 Intentions of the voyage
        
           3: During
        
              3.0 General advice
              3.1 Physical interference
              3.2 Flight plan
              3.3 Differences between psychedelic drugs
              3.4 Hallucinations
              3.5 Psychedelic level
        
           4: Afterward
        
              4.0 Overview
              4.1 Post-trip effects
              4.2 The Eraserhead Syndrome
        
           5: For the Voyager
        
              5.0 Preamble
              5.1 State of mind
              5.2 Don't worry, be happy
              5.3 Tripping just for fun
              5.4 Viewpoint by Jake
              5.5 Other points to keep in mind
              5.6 Final words of wisdom
        
           6: For the Guide
        
              6.0 Preamble
              6.1 Requirements
              6.2 Role
              6.3 Handling rough spots
              6.4 Summary by an anonymous contributor
              6.5 Footnote
        
           7: Conclusion
        
        <> 1: INTRODUCTION
              ~~~~~~~~~~~~
        Much has been written about the varieties of the psychedelic experience,
        and there is some excellent material floating on the net, such as the
        200K transcription of the "Psychedelic Experience" mentioned above.  Yet
        to date, there is no file that prepares the first-time user or covers the
        experience from a point of view comprehensible to people who have not
        tripped previously.  This FAQ is an attempt to create such a file.
        
        The file originally stemmed from the Psilocybe Mushroom FAQ, which included
        quite a bit of information that turned out to be applicable to all
        psychedelic drugs, not just shrooms.  Thus, we separated the applicable
        chunks and expanded them when necessary into this file.  As before,
        "we" and "I" alternate randomly between the authors and their assistants.
        
        This file is divided into 5 main parts.  Parts 2 through 4, "Before",
        "During" and "After" describe the preparation for the trip, the trip itself,
        and the aftereffects.  Part 5 gives extra advice to the first-time
        tripper; part 6 gives extra advice to the first-time guide.
        
        An additional "High Dose Supplement" (HDS) to this FAQ will be published at
        a later date; its purpose is to give some additional information for
        high-dose explorers.
        
        Comments and criticism are welcome, as always.  Enjoy your flight.
        
        <> 2: BEFORE
              ~~~~~~
           All aspects of preparation, mental and otherwise, for the voyage.
        
        <> 2.0 Choice of substance
        
        By far the most popular psychedelic drugs are LSD and mushrooms; cannabis,
        while in a way psychedelic, is not within an order of magnitude of
        the effects of the 'real' hallucinogens (at normal doses at least).
        It does still provide a way of demonstrating to the alcohol/nicotine/
        caffeine user that not all drugs are downers.  MDMA is in a class of its
        own, much of what is written here is applicable.  However, at least the
        way it is commonly used, it tends to be not so much mind-expanding as
        physically ecstatic (pun intended).  Then there are of course DMT, 2C-B
        and other funky designer drugs, but the average person is not likely to
        run into them.  More information on these will be given in the HDS.
        
        For the first-timer lucky enough to have a choice, I would recommend
        shrooms.  A shroom trip lasts at most 6 hours, while LSD can last up to
        12 hours, and at least some of those extra 6 hours are nearly always too
        much especially when tripping for the first time.  However, some people
        think that LSD is a more 'positive' or 'up' psychedelic than shrooms,
        which depend more on your mood.  Personally, I think the short duration
        is more important, negative first trips are extremely rare anyway.
        
        Dosage should be aimed low; after all, you can always increase the dosage
        next time if you aim too low, but you can't decrease a bad trip.
        In the black market it is unfortunately most difficult to estimate the
        strength of a dose, so having an experienced tripper gauge the batch
        beforehand is a good idea.  See LSD/Psilocybe FAQs for exact dosage info.
        Especially with LSD, don't fall in the trap of "nothing's happening,
        guess I better take some more" after ingesting the first dose.  Wait
        at least one hour with psilocybin and at least two with LSD before taking
        more to 'upgrade' a trip.
        
        However, in the words of Dave Gross :
        
        But not too low.  The first trip is important, and there seems to be
        added potential when first encountering the psychedelic realm.  IMHO, it
        can be good for the first trip to be a powerful one (i.e. dive in rather
        than wade in).  There are two considerations -- reduce the possibility of
        and the severity of a potential bad trip, and increase the power and
        baffling intensity of a good trip.  Both are important.  If safety were
        the overriding consideration, the person wouldn't be considering an
        illegal mind-fucking chemical in the first place.  There needs to be a
        balance between safe conservatism ("How to trip safely") and enthusiasm
        ("How to see god, be god, and make god obsolete while listening to Pink
        Floyd").
        
        <> 2.1 Choice of companions
        
        The dynamics of the group selected for the trip are crucial.  Let us
        consider the aspects one at a time:
        
        - Type of friends
        
          To quote an anonymous file, which describes the choice of suitable
          tripping companions brilliantly:
        
         "Choose someone willing to listen to you sing the same song over and over
          again, offkey with broken lyrics. Someone you won't mind seeing you, and
          who won't themselves mind seeing you, drool, or laugh, or cry, or
          piss your pants with fear, or talk to God. Someone who will hold your
          hand while you take a shit to keep you from falling in and getting
          flushed down the drain.
          Someone, perhaps, a little stronger than you physically.
        
          Definitely, someone who has tripped before, more than once. Someone
          who has stories to tell -- and things they won't say. Someone
          who seems to take it all seriously, but still has a sense of fun.
        
          Definitely, someone with some degree of compassion and,
          gosh darn it, Wisdom.
        
          Definitely, someone who won't leave you by yourself, even for a second.
        
          If you choose someone you might get sexual with, be sure they
          will accept a clumsy, giggling fool as a lover, and that
          they won't be offended if you can't perform or forget to.
          Someone that can keep cool and keep you cool if you get pushy.
        
          If you find anyone who meets all these criteria, consider marriage.
          Try to be worthy."
        
        - Size of group
        
          Tripping alone, especially for the first time, is quite foolish.
          There are two significant factors in selecting group size.  First of
          all, with inexperienced people, having several friends present will
          reduce the chances of somebody panicing.  On the other hand, as the
          group size increases geometrically, the tensions and conflicts within
          the group will increase exponentially, generating a tense atmosphere
          and increasing the possibility of bad trips.  Even numbers are also
          preferable, if/when the group breaks up into pairs being the one 'left
          out' is not nice.  Thus our recommended total group sizes are as follows:
        
          All people inexperienced:  3-4
          One person inexperienced:  2-3
          All people experienced  :  2
        
          An experienced guide, such as a psychotherapist or shaman, can
          sometimes work with a larger group, such as 8-16 people, but usually
          all the people involved have at least some experience.
        
        - Trust in group
        
          This is probably the single most important characteristic.  If you can
          trust the people you are tripping with, you will feel at ease with
          them during the trip and can use the time 'productively', instead of
          fretting over the hidden motives of everyone present.  Being able to
          trust the judgment of the guide is thus especially important.
        
        - Gender issues
        
          Tripping with members of the appropriate sex present is fun, but it
          also brings with it the problem of sexual tension.  Feelings may
          bubble to the surface during a trip, but it's also possible to misread
          others' signals, and you may do something that will prove embarrassing
          afterward.  Also note that people who have a troubled relationship
          (just broke up, fighting continually, etc) should not trip together,
          otherwise the trip is likely to focus on these negative aspects.
        
          The central issue is, once again, trust.  If all members of the group
          are willing to trust each other, there should be no problems.
          Discussion of all issues that may crop up and "share-water-grow-closer"
          type exercises like group meditation should prove useful.  Also consider
          an MDMA (only) experience together, perhaps with a facilitator.
        
          One of our tripping crews ran into problems with this; for several
          months there was a highly uncomfortable atmosphere of mutual
          distrust and paranoia between three members of the group.  Eventually
          the situation became intolerable, it was confronted directly,
          and through frank discussion the problem was solved before it blew
          up in our faces.
        
          The moral of the story is: don't let this happen to your group.
          Discussing issues like this directly may go against etiquette and
          prove somewhat embarrassing, but it's a _lot_ better than having
          to deal with constant uncertainty and a poisonous atmosphere.
        
        - Decisionmaking
        
          Conflicts of interest may arise when tripping with larger groups.
          A set of recommended guidelines:
        
          = Always ask everybody present whether it's OK to change the music,
            turn on the lights, etc.
        
          = Each group member should have an absolute veto power, ie. if everybody
            else wants to do X but one person really doesn't want to, then the
            group will not do X.
        
          = The guide is the final arbiter of any disputes.
        
        - Dosages within group
        
          The guide should take the drug himself to allow better communication
          with others and to make those 6 to 12 hours of babysitting more
          interesting; however, his dose should not be so high that he loses
          contact with reality.  Level 2 or so is probably best.  Except maybe
          for the guide, all people present should be under the influence,
          otherwise the non-tripper(s) will stick out and drag everyone else
          down to reality as well.
        
        <> 2.2 Choice of location
        
        The ideal tripping location is at once:
        
         - secluded, so that you don't run into friends/relatives/neighbors
           during the trip
         - in the countryside, so you can get away from the bustle and noises
           of the big city and enjoy nature
         - familiar, so that you feel safe and comfortable there
         - comfortable, ie. enough mattresses and beds for everybody
        
        Unfortunately, finding a place that fulfills all these conditions is
        not possible for most of us, so you'll have to settle for less.  If you
        live by yourself, great, just make sure that you remove all links to the
        outside world for the trip (disconnect phone and doorbell, tell friends
        and relatives not to visit).  If you still live at home with your parents,
        pick a time when you're absolutely, completely and totally sure they
        will not come bursting in halfway through your trip.  Consider renting
        a cabin in the woods for a weekend or maybe just a motel room, youth
        hostels and the like are quite cheap especially if you split the cost
        with a larger group.  Here in Finland, there are thousands of cheap
        summer cottages, almost always located right next to a lake and some
        forest, that fulfill the criteria of an ideal tripping location perfectly.
        
        For the first few trips I would recommend staying indoors, at least for
        the peak, with maybe a casual excursion into a neighboring park when
        the effects are wearing off.  Another choice is between day trips and
        night trips.  At night, you can see the hallucinations better and the
        dusk enhances the general trippyness of things, and going outside is
        easier since there are few people around.  Tripping at night also
        offers the advantage of being able to sleep right after the trip ends,
        so you wake up refreshed in the morning.  Conversely, at night things
        may also look just a bit too freaky, and getting mugged when tripping
        would _not_ be pleasant.
        
        Once you get more experienced and can handle interacting with non-tripping
        people during the trip, be adventurous and go camping in the woods,
        try the beach, an amusement park, a rave...  Leary (I think) once said
        that the biggest reason people get bored of psychedelics is that they
        always do the same things while tripping, instead of trying out new stuff.
        
        <> 2.3 Packing
        
        Get into "packing" a couple of days before the voyage.  Load your gear
        (brain) with everything you think will be useful.  Personally I like
        documents about nature as they are easy to pack (video or TV).  Books are
        fine but bit slower to load. Walking in nature, quiet and peaceful, and
        meditating ensures I get enough mental energy and happiness along.  Try to
        break the normal circles of work, and if you are stressed, take few more
        days away from everything before leaving on the expedition.
        
        Consider what you eat the 8-12 hours or so before a trip. You may
        want some stored food energy for your trip, so a small meal of complex
        carbs and protein about 3-4 hours before a trip can be useful, especially
        for the longer LSD trips. On the other hand, fasting or only having juices
        the day of the trip can give you quality of lightness which is good for the
        more religious or shamanistic journey. If you eat a meal within 1-2 hours
        of ingesting you material, it will be absorbed more slowly (unless you use
        LSD and absorb it under the tongue), and can increase nausea and gut
        discomfort for those prone to it. You may want to avoid high-fat foods
        the day of the trip, although a little chocolate is a Mexican tradition with
        mushrooms.
        
        Avoid unpleasant situations immediately before a trip.  If you watch too
        many horror movies or have a 2-hour shouting match with your parents/S.O.,
        the emotional baggage is likely to resurface during your trip.
        
        <> 2.4 Music
        
        One of the important factors of the setting is music - especially in
        urban environment music may be necessery to camouflage and change the
        every-day-soundscape.  Music can tingle your imagination in a myriad
        different ways.  Music can take you away, comfort or make you feel
        unbelievalably good.  It can also make you sad, jumpy or angry.
        Therefore it is very important to make the right choice of music.
        There is tripping music and there is tripping music - depending on the
        results one wishes to achieve. I will concentrate on the deeper side;
        music for shamanic voyages, spacetravels and intense mushroom-magic-trips.
        I speak from my own experience, thru my own frame of reference, so all of
        the material recommended might not be on your wavelength - I was often
        skeptical myself but results often are awesome and surprising.  Music you
        like during your normal states of conciousness is probably not ideal - for
        instance lots of the ambient done today is not very nice for tripping, but
        probably ideal listening both before and after the trip. For a voyage try
        to find music that is calm, not too hectic or fast, not too structured and
        stays in the background if desired.
        
        A usual program of tripping music goes like this:
        
        1st hour: Upbeat, relaxing, perhaps not terribly profound music.  The Orb's
          _Adventures Beyond the Ultraworld_ is a favorite, "Little Fluffy
          Clouds" is guaranteed to put you in the right mood.
        
        2nd-3rd hour: This is when the peak will occur, so the musical selection
          must be made very carefully.  Pick something very quiet and soothing,
          there are plenty of suggestions coming up.
        
        4th-6th hour: More of the same or perhaps nothing at all.  By this
          stage the music is purely in the background and your selection won't
          matter all that much.
        
        The times are for psilocybin, multiply by two for LSD.  And now for the
        common types of tripping music:
        
        Ambient - lots of music goes under this name today, and it may
          very hard to find something truly ambient among all those new ambient-
          techno/dub releases... All time favorites of mine and many others include
          Ashra Temple, John Cage, Cluster, Brian Eno, Robert Fripp, Steve Hillage,
          Daniel Lanois, Pink Floyd, David Toop & Max Eastley, Tangerine Dream and
          Tuu.  All of these move on the more serious tangents - worth checking out.
          Many music stores lump these under the misguided heading "New Age" next to
          crystal-healing music, bleah.  On the lighter, more techno side of the
          ambient - try Aphex Twin, James Bernard, FFWD, FSOL, Pete Namlook, The Orb
          (especially the newer releases), William Orbit, Seafeel, Sun Electric or
          Terre Thaemlitz for instance.
        
        Ethno - music from the different cultures around the world and
          especially music by shamen or music aiming to a religious
          or spiritual experience - shamanistic drumming, australian dijeridoo
          sounds or chantings by gregorian or buddhist monks, for instance.
          "Meditative music" compilations can be excellent.  There are huge volumes
          of this sort of music published around the world.
        
        Minimalism - especially Terry Riley. Steve Reich, Philip Glass
          and Lamonte Young have all made "psychoacoustic music". Riley is
          especially- er.. "beyond words" - something unbelievalable. For
          connoisseurs.
        
        Silence - either complete or 'The music of Mother Nature' - best tripping
          music for as long there have been humans around to trip.  The patter of
          raindrops falling surpasses just about any music humans can come up with.
          A must try.  Perfect.
        
        Other - some people get off on listening to, for example, industrial or
          rap.  While both are undoubtedly great when 'enhanced', they also tend
          to feature unpleasant or downright scary themes that are best avoided
          until one is thoroughly familiar with the drug.  At times, more 'meaty'
          techno (trance, acid, progressive) is excellent - personally, I find
          Orbital's _Orbital 2_ to be brilliant - but usually too much percussion
          (beat) is not a good thing.  Many people also like classical music.
          Basically, try out the music you normally like, but with a bit of
          caution.
        
        Anyway, for a real "trip" I say: after the takeoff, turn the lights off,
        turn the volume to the edge of subliminal, and relax & tune into the vibe of
        the Earth.
        
        <> 2.5 Triptoys
        
        Triptoys should only be pulled out after the peak is clearly over and
        your group has entered the phase where you have some energy again instead
        of just floating in hyperspace.  Of course, some people just continue with
        music or more spiritual pursuits.  In alphabetical order:
        
        - Books are an acquired taste.  Most people find reading difficult, but
          for others reading while tripping is the only way to understand, for
          example, Joyce.
        
        - Citrus fruit, especially oranges.  A mindblowing combination of smell,
          texture, and taste.  Juice is a decent substitute.
        
        - Crayons or paints for drawing.
        
        - Drumming can provide a nice trance-inducing experience, either
          one person doing it for everyone (the Michael Harner shaman approach)
          or the group doing a drumming circle.
        
        - Gelatin-based foods, ie. Jell-O, chocolate pudding, etc.  Wiggle wiggle
          wiggle...  Gummy worms are nifty too.
        
        - Glow-in-the-dark anything, preferably not skulls and skeletons though for
          obvious reasons.
        
        - Flourescent anything.
        
        - Flowers (fresh ones) look gorgeous and smell wonderful.
        
        - Food is another category of its own.  In addition to the perennial
          favorites of citrus fruit, candy and Jell-O, try ice cream, baby food
          (the fruit-and-berry kind), carbonated soft drinks...  Only small
          portions are needed though, during a trip you can't really _eat_,
          only _taste_.
        
        - Incense, especially when it's dark and you can wave the glowing end of
          the stick around and create serious tracers, or watch the smoke
          drifting with a flashlight.  The smell also adds a nice touch to the
          atmosphere.
        
        - Koosh balls, the bigger the better, are positively cosmic.  I especially
          recommend the "Rainbow Koosh" which is big and colorful.
        
        - Mirrors can be interesting, but also risky.  Unless you have high
          self-esteem, and most people don't, it's common to see your face
          become covered with hair/bugs/pimples/whatever when you look...
          but then again many people love mirrors when they trip, and there
          have been cases where people's self-esteem improved after an extended
          mirror-staring session.
        
        - Movies almost deserve their own section.  Since everybody has their
          own favorites, I'll just list the most popular ones.  _The Mind's Eye_
          and _Beyond the Mind's Eye_, both pure computer animation, are classics.
          So are Disney's _Fantasia_ and _Alice in Wonderland_.  _Koyaanisquatsi_
          (sp?) is another favorite.  Avoid 'mind-fuck' films like David Lynch's
          works, _Natural Born Killers_, _Tetsuo_ etc; they're too scary and hard
          to follow when under the influence.
        
        - Musical instruments, esp. guitars, are fun to play with.
        
        - Nature is the ultimate triptoy, period.  I extremely strongly recommend
          going outside, especially at night; I am fully convinced that the
          forest at night when tripping is *the* coolest thing in the universe.
          Along with the beach when it's sunny outside, and a lake at sunset, and
          a snow-covered field on a moonlit night, and...
        
        - Stroboscopes set to around 20-30 Hz are neat.  Warning: Strobe lights
          may cause seizures in people with undiagnosed epilepsy, test them out
          beforehand.
        
        - Stuffed animals are a must, they're a familiar link to reality, and more
          importantly they're fun to hug, play with or throw around.
        
        - Television is an ambivalent one; some people like it, others can't
          think of anything they'd want to do less during a trip.  If you want
          to give it a shot, cartoons (esp. "Reboot") are probably best.
        
        - Vocal play. Toning (playing with only vowel sounds) or glossolalia
          (made-up language using vowels and consonents) can be very interesting,
          either as a group or going around the circle one at a time.
        
        - Water: you can drink it, you can splash it, and if there's enough you
          can even wade around in it or (eek!) immerse yourself entirely in it.
          I would not recommend actually swimming during a trip though, especially
          in unfamiliar waters.
        
        Also experiment with the stuff around you.  Nature provides a veritable
        plethora of cool things, even pebbles like my pet rock/amulet Herbert
        (discovered at the beach one day in an altered state and a faithful
        companion ever since) can provide hours of amusement.
        
        <> 2.6 Drug interactions
        
        Most drugs, prescription and otherwise, mix badly with psychedelics so
        avoid them.  Obviously, OTC stuff like aspirin won't matter much -
        although you really don't want to have a headache when tripping - but
        for example antidepressants have all sorts of unpredictable reactions,
        some (e.g. Prozac) reduce the effect but others (e.g. lithium) make it
        way too much stronger.  Hyperreal has a separate file on the interactions
        between antidepressants and psychedelics, consult it for more info.
        
        There are three notable exceptions to the above rule though:
        
        * Marijuana, if smoked during the trip, has three usual effects.  If
          smoked beforehand or after dropping, it usually 'takes the edge off'.
          If smoked during the peak, it will the trip stronger.  If smoked
          after the peak, it will make the trip 'come back' for a while.  Note
          that these are only /usual/ effects, and individual response may vary.
        
        * MDMA (Ecstasy) combines well with both acid and psilocybin; mixing
          MDMA and LSD is called "candyflipping" while MDMA and mushrooms is
          called an "MX-missile" (mushrooms = M, Ecstasy = X).
        
        * Nitrous oxide (N2O) will often propel the trip into level 4/5 for a few
          minutes.  Don't forget to breathe air every now and then when trying
          this.
        
        <> 2.7 Other
        
        Clothing should be loose and easy to put on or take off.  Your body
        temperature is likely to rise by a few degrees, so dress lightly.
        
        Bring something to drink (preferably water, although carbonated soda is
        a neat triptoy in itself) and light snacks to eat afterward.  See 2.6
        for a list of favorites.
        
        Keep lights off or turned low.  Avoid red lights, having your vision warp
        towards red during the trip is common and you don't want to make it worse.
        
        Many people prepare for the trip with some form of bodywork, esp. yoga
        or massage.  Especially if combined with fasting/light eating, these
        can set a spiritual tone for the trip and reduce "noise" during it.
        Guided meditation/visualisation at the very beginning is also popular.
        
        While tripping, you may not interpret your body's signals in the same way
        that you usually do.  For instance, if you are hungry or thirsty or hot
        or cold or need to go to the bathroom, this impression may be delayed or
        changed on its way to your consciousness.  If at some point in the trip
        you feel agitated, dissatisfied, or grumpy and you can't put your finger
        on exactly why:
        
        * Change the music if you're playing music
        * Change the lighting
        * Go to the bathroom
        * Have a cup of water
        
        <> 2.8 Intentions of the voyage
        
        Directly quoting _The Psychedelic Experience_:
        
        What is the goal?  Classic Hinduism suggests four possibilities:
        
        (1) Increased personal power, intellectual understanding, sharpened
            insight into self and culture, improvement of life situation,
            accelerated learning, professional growth.
        
        (2) Duty, help of others, providing care, rehabilitation, rebirth for
            fellow men.
        
        (3) Fun, sensuous enjoyment, esthetic pleasure, interpersonal closeness,
            pure experience.
        
        (4) Trancendence, liberation from ego and space-time limits; attainment of
            mystical union.
        
        In the extroverted transcendent experience, the self is ecstatically fused
        with external objects (e.g., flowers, other people).  In the introverted
        state, the self is ecstatically fused with internal life processes (lights,
        energy waves, bodily events, biological forms, etc.).  Either state may be
        negative rather than positive, depending on the voyager's set and setting.
        For the extroverted mystic experience, one would bring to the session
        candles, pictures, books, incense, music, or recorded passages to guide the
        awareness in the desired direction.  An introverted experience requires
        eliminating all stimulation: no light, no sound, no smell, no movement.
        
        [...and now a section from another part of the guide: ]
        
        People naturally tend to impose personal and social perspectives on any new
        situation.  For example, some ill-prepared subjects unconsciously impose a
        medical model on the experience.  They look for symptoms, interpret each
        new sensation in terms of sickness/health, and, if anxiety develops, demand
        tranquilizers.  Occasionally, ill-planned sessions end in the subject
        demanding to see a doctor.
        
        Rebellion against convention may motivate some people who take the drug.
        The naive idea of doing something "far out" or vaguely naughty can cloud
        the experience.
        
        [Psychedelics] offer vast possibilities of accelerated learning and
        scientific-scholarly research, but for initial sessions, intellectual
        reactions can become traps.  "Turn your mind off" is the best advice for
        novitiates.  After you have learned how to move your consciousness around -
        into ego loss and back, at will - then intellectual exercises can be
        incorporated into the psychedelic experience.  The objective is to free you
        from your verbal mind for as long as possible.
        
        Religious expectations invite the same advice.  Again, the subject in early
        sessions is best advised to float with the stream, stay "up" as long as
        possible, and postpone theological interpretations.
        
        Recreational and esthetic expectations are natural.  The psychedelic
        experience provides ecstatic moments that dwarf any personal or cultural
        game.  Pure sensation can capture awareness.  Interpersonal intimacy
        reaches Himalayan heights.  Esthetic delights - musical, artistic,
        botanical, natural - are raised to the millionth power.  But ego-game
        reactions - "I am having this ecstasy.  How lucky I am!" - can prevent the
        subject from reaching pure ego loss.
        
        [end of quote]
        
        In other words, it's a good idea to decide ahead of time what your
        goal for the evening is, and to check with your companions so you can
        synchronize your activities, music, etc.  Attempting to reach nirvana
        through za-zen meditation is a little difficult when the person you are
        tripping with wants to find out what it feels like to rave to 300 bpm
        hardcore techno blasted out at 100 dB.
        
        The counterpart of this is that you should try to avoid defining the
        nature of your experience beforehand _too_ precisely.  In the end,
        you can only influence the way the trip goes, not control it, and not
        being able to reach a rigidly fixed objective will simply frustrate you
        needlessly.  As it says above, "turn your mind off."
        
        
        <> 3: DURING
              ~~~~~~
           What will happen during the voyage and what to do about it.
        
        <> 3.0 General advice
        
        Once you are in the air it is relatively easy to forget that you can
        alter the course of trip.  Visuals and thoughts come and go, and
        everything follows some strangely familiar yet divine and unknown path.
        So one is left gawking at all this jaw open, as if watching TV.  But
        changing pathways is easy - provided you don't forget it is possible =)
        Always decide and ponder what you want to see and where you want to go
        before the experience. A shamanic voyage to the underworld is a snack,
        as is seeing the future.  Usually every tripper forms his own way,
        follows his own paths, be it for good or evil. _Anything_is_possible_!
        
        And remember the immortal words of the Hitchhiker's Guide to the Galaxy:
             _____     _    _  .  .   ___   __    . .  . .   _   ___    _____
            /     \   | \  / \ |\ | /  |   |  |  /| |\ | |  / \  \ /   /     \
           |  | |  |  |  )(   )| \|    |   |--' /-| | \| | (      V   |  | |  |
           | \___/ |  | /  \_/ |  |    |   |   /  | |  | |  \_/   o   | \___/ |
            \_____/   *******************  ********************  ***   \_____/
        
        <> 3.1 Physical interference
        
        In addition to the possible nausea in the beginning, which invariably
        wears off by the time the hallucinations start, the mushrooms can
        cause physical or psychosomatic interference.  You will feel odd, weird
        and maybe scary physical sensations like liquid skin or distorted
        body-proportions.  You may feel that you have trouble breathing; you may
        feel that you've just pissed or shit in your pants; you may feel that
        you're sinking into the ground or into yourself.  If you really start
        worrying about this, you may start to feel like there are worms crawling
        inside your stomach, that the roof is about to collapse on you, that the
        sheet you are lying under is trying to eat you...
        
        You guessed it, it's a bad trip coming on.  Don't panic!  This is normal,
        and nothing has really happened or is really happening, it's just your mind
        exaggerating and creating things.  Most importantly, YOU CAN STILL STOP IT.
        Learn to distract your thoughts on other tangents at moments like this.
        This is not easy, but it's a very important skill to learn for high-dose
        trips.
        
        One of the largest benefits of tripping with a well-selected group is that
        at a moment like this, you can reach out and touch someone and convince
        yourself that you are still sane.  And if you have a good guide, they'll
        notice that you're whimpering in a corner and they'll come over, reassure
        you, change the music and get you out of it.
        
        <> 3.2 Flight plan
        
        [ Comments about the timing for LSD welcome, I have no personal experience
          with the stuff... -G ]
        
        
        Flight				Minutes after ingestion
        phase				LSD		Psilocybin
        
        Ignition			0		0
        
        Usually the first effects of the drug are perceivable after ten or
        twenty minutes. Funny or strange things may pop into your mind. One may
        feel very relaxed or like jumping all over the place. Next you may feel
        like you were blasting off, up towards the stars, rising high.
        
        Acceleration			45		20
        
        If you get any physical symptoms, this is when they will hit.  You can avoid
        or at least reduce nausea by not eating very much before the trip and not
        moving around too much during this phase.  Throwing up is uncommon but not
        entirely unheard of; having a barf bag around, especially on the first few
        trips, is a good idea.  If you find that your body *really* doesn't like
        shrooms, a motion sickness pill (Dramamine and similar anti-histamines)
        beforehand may help.  But don't worry about it too much, even if you
        feel queasy the nausea will end quite quickly.
        
        Leaving the atmosphere		60		40
        
        One will begin entering the realms of the experience; often the first
        real signs are simple hallucinations with the eyes closed or in darkness,
        little colored pixels floating around etc.  If one is going to go to the
        toilet, it should be done now.
        
        In flight			90		70
        
        By now the more powerful effects are starting to set in.  The body will
        feel heavy and drowsy.
        
        Peak				180		120
        
        The peak of the experience.  Often quite awesome.
        
        Deceleration			300		240
        
        By now one will again start to remember the concepts of normal reality
        and may feel like getting something to drink and eat, or talk and do some
        moving about.
        
        Touchdown			10 h		360
        
        By now most of the effects have disappeared and sleeping becomes possible.
        
        Reality				16 h		12 h
        
        If you trip at night and fall asleep when the trip is ending, this is when
        you'll wake up... and the odds are you'll feel GRRRRRREAT!
        
        On that note, it is often a good idea to stay together with your group,
        or at least some members of the group, and share experiences.  The day
        or two immediately afterwards people will tend to be somewhat inwardly
        focused, still analyzing what they have found out during the voyage
        and its importance for them, but after this initial stage of analysis
        comparing what has happened with other people is quite useful.
        
        <> 3.3 Differences between psychedelic drugs
        
        LSD and psilocybin, while similar, are not the same.  Here's a nice
        article by Ellis Dee (an188749@anon.penet.fi) summarizing the differences:
        
        "Here's a partial list of differences between the effects of LSD and
         psilocybin, as I see them (your mileage may vary) ---
         (key -- P: psilocybin; L: LSD-25)
        
        * Duration
          P: onset: 30 minutes; peak 90 minutes; duration: 6 hours
          L: onset: 60 minutes; peak 2-3 hours; duration: 10 hours
        
        * Stimulation
          L: pronounced stimulant effect, similar to phenethylamines
          P: little stimulant effect, sometimes inducing mild sleepyness
        
        * Perception
          o scope of effect
            L: all sense fields -- visual, auditory, tactile, kinesthetic
            P: primarily visual [Eds: We disagree with this one.]
          o perceptual integration
            L: profound synesthesia in high doses,
               especially visual perception of auditory stimuli
            P: limited synesthesia, even in high doses
          o visual
            = specificity
              L: general, wide spectrum of possible effects
              P: somewhat specific, with recurrent forms
            = aesthetics
              L: neutral, visuals ranging from the banal to the sublime
              P: visions of sublime beauty the norm
            = color
              - hue
                L: primary or spectral colors
                P: 'earthy' composite warm colors
              - color-object association, mobility
                L: abstract, colors moving and changing freely
                P: concrete, colors fused to objects
              - other qualities
                L: transparent, neutral
                P: rich, lustrous
            = patterns
              - detail
                L: fine detail, fractal-like quality
                P: little emphasis on detail
              - form
                L: great variety of form; small lines, facets elucidate structure
                P: broad interlocking regions containing different colors
                   bounded by curved, clean edges
        * consciousness, general
          o ego dissolution
            L: profound depersonalization accompanying experience
               of the underlying unity and boundlessness of everything
            P: mild depersonalization accompanying experience of beauty in
               and empathy with other beings/phenomena
          o expansiveness
            L: very expansive, multiplicity of thought and emotion,
               sense of boundlessness
            P: mildly expansive
          o cognition and perception
            L: cognition and perception are intimately associated, perception
               seeming to be largely directed by cognitive processes
            P: perception is little affected by cognition
          o continuity
            L: high degree of continuity imparted (apparently) by the mediation
               of perception by cognition
            P: little continuity as one intense sensation replaces another
        
        Some of the differences are exaggerated slightly for clarity."
        
        <> 3.4 Hallucinations
        
        Describing hallucinations and visual effects is not possible; not only
        are they literally undescribeable but they're different for different
        people.  But nevertheless, we shall attempt the impossible and provide
        the following short list of some distinct types we have run across,
        in approximate order of how high a dose is needed for the effect.
        CEV = Closed Eye Visual, OEV = Open Eye Visual.
        
        * Red/green/blue blips (CEV or OEV)
        
          Possibly the most common type of hallucination, this usually occurs
          at the onset.  The basic idea is that a layer of red, green, and blue
          blips - kind of like looking at a TV set from real close - is
          superimposed on everything.  Most visible in darkness.
        
        * Pixelization (OEV)
        
          The second stage of the RGB effect is "pixelization", ie. everything
          seems to be composed of separate little bits, like pixels on a computer
          screen.  This effect is difficult to describe, all I can say is you'll
          know what it is when you see it.  People who aren't computer freaks think
          it looks like a fine mesh or web placed over your field of vision.
        
        * Tracers (OEV)
        
          Moving objects that contrast sharply with their background (tip of lit
          incense stick against a dark room, ball flying against the blue sky, etc)
          leave colorful trails.
        
        * Red shift (OEV)
        
          Everything looks like you're looking at it through glasses with
          their lenses dyed red.  Now you know why hippies loved red
          sunglasses so much...  =)
        
        * Breathing (OEV)
        
          A very common effect at medium to high doses, the object in question
          starts to pulse in and out, bubble, shift, split into multiple
          layers, morph to the point of being entirely unrecognizable...
          Usually visible in bigger objects, such as expanses of sand, clouds,
          textured walls and carpets, etc.
        
        * Melting (OEV)
        
          The direct corollary of breathing, best seen in plants and trees.
          The object in question starts acting like it was made of plastic,
          and somebody started to heat it; it distorts, flows downwards, maybe
          wiggles a bit from side to side in a cosmic dance of sorts.  Shadows
          may exhibit a special form of melting: they move by themselves.
        
        * Haloing (OEV) [description by jkent@jkent.seanet.com]
        
          Usually my shroom visuals start off as a "haloing" of misty rainbow
          colors off of anything I look at. Eventually, as the trip intesifies,
          I get what I call "kodaking" or "poloroiding" - the "halos" around
          the mundane 3-D objects begin to morph into "snapshots" - usually of
          family members or past experiences recalled from differing perspectives.
          The "snapshots" have a kind of "infinite ripple effect" around the edges,
          as if they are evaporating away in time... this is not exactly right,
          but I don't know how else to describe it. Ooh, maybe this... They are
          fractalized around the edges. I have studied this effect for quite some
          time and I have come to believe that this "hallucination" is due to a
          shift in the speed at which I perceive light. The "fractalized edges"
          tend to strobe and flicker and recede off into infinity. The closer I
          scrutinize the edges the more complex they become - ad infinitum. Good
          music, good pot, or a combination of both will "animate" the snapshots -
          get them morphing and oozing into different scenes more rapidly.  I call
          this "imagination grease".
        
        * X-Ray Vision (OEV) [description by jkent@jkent.seanet.com]
        
          I remember riding on a bus with a friend of mine while I was
          moderately dosed with shroomahuasca (1.5 cubensis shrooms + 1 rue capsule).
          When I looked at his face, I could see the network of blood vessels
          pumping blood through his head and brain. I could see through his skin
          and see his skull. It was really creepy but really cool too. I started
          laughing so hard I had to put my head in my hands to stifle the noise.
          On another trip (similar dose - it's my usual), I was looking up at a
          tree and suddenly I could see every vein in the tree and the sap running
          through it in very slow but steady progression. I could also see "specks"
          like little ants coarsing through everything, including my own body.
          They flowed through space in organic patterns - from the tree, to the deck,
          to my legs, etc. I do not know what these "specks" were. I first assumed
          they were some kind of insect, but they were far too small. No one with me
          (dosed or sober) could see them so I shrugged it off as "tripper's
          delusion". However, when hiking once (dosed), I was lying on a rock and
          noticed the SAME THING. This time I scrutinized it and found that there
          were actually tiny little "bugs" of some kind scurrying along the rocks.
          They were smaller than the tiny dirt particles dusting the rocks, but
          they definitely moved in insectlike patterns. I showed them to my firend,
          who was also tripping, and he couldn't see them. Then I said "no, they're
          REALLY tiny, like ATOMS," and suddenly HE saw them too. We were both blown
          away. I still don't know what they were - mites, bacteria, etc - but they
          were unmistakeably there. The were eating or excreteing some type of lichen
          that was all over the rocks and trees in the area we were in. It was
          amazing. I had been hiking in the same area sober many times and I had
          never seen them.  When I went back once sober, I could see them if I
          looked REALLY close, but only in the tiny area I stared at, and it really
          strained my eyes. When dosed, I saw them everywhere (like millions of
          trails of ants...) Talk about visual accuity!
        
        * The Guardian (CEV or OEV)
        
          A few people, including yours truly, are lucky enough to have a
          constant hallucination that lasts for the duration of trip and even
          afterwards; Castaneda mentions these in his books and calls them
          "guides" or "guardians".  Two forms include a little blue lattice
          containing red and green blips, and a bright red star.  These may
          or may not recur in different trips and also flash back after the
          trip itself is over.
        
        * Geometric patterns (CEV)
        
          One type of hallucination is the geometric pattern.  There are many
          subtypes of these: Mandelbrots, spirals, wave interference patterns,
          etc.  The unifying feature is that they tend to be in primary colors
          and of a fractal nature, ie. the same basic pattern is repeated
          continually.  These are two-dimensional with lower doses, but they
          become 3D on higher doses.  _Psychedelic Experience_ calls this
          "The Internal Flow of Archetypal Processes".
        
        * "The Fire-Flow of Internal Unity" (CEV)
        
          Another type taken from _Psych Exp_, this involves more of *feeling*
          something than *seeing* it, although there are undescribeable
          hallucinations accompanying the feelings.  The distinct difference
          to the last one is that the visuals are not geometric and separate,
          but amorphous, dim shapes directly linked to the emotions one is
          experiencing, which can be positive (bliss, love, peace) or negative
          (isolation, withdrawal, sadness).
        
        * Traditional patterns (CEV)
        
          Visuals containing imagery from Aztec, Mayan, Native American,
          Indian and African cultures are quite common.  These vary from
          seeing something exactly like a picture/statue of a native god to
          more vague visions of scriptures and temples to just a fuzzy idea
          of the hallucinations being 'drawn' in a specific style.
        
        * Hallucinations (CEV, rarely OEV)
        
          Actual hallucinations - ie. objects that are recognizable and appear
          real, but are not there - may occur on high-dose trips.  If lucky, the
          tripper may even be transported into a literal, as opposed to merely
          figurative, Alice-in-Wonderland type alternate universe.  This is
          not the same as merely feeling things like "I felt like a satellite"
          or "I was transported by the music", with real hallucinations the
          visuals are equivalent to a color 3-D movie on a 360-degree screen.
        
        * Entities (CEV, rarely OEV)
        
          Encounters with other beings are a recurring feature of high-dose trips.
          I will not tackle the complex philosophical issues of what they are
          (if anything), how they got there, and what they mean; all I know is
          that they exist.  Some common types:
        
          - The "mantid", an alien-looking insect-headed creature that tends
            to appear extremely intelligent and aware and neutral/negative
            towards the tripper.  Can be green or grayish-white.
          - The so-called "DMT elf", a gnome-like playful, funny and usually
            friendly entity.
          - Happy dancing little people that appear in large groups.
          - Shapeless, but conscious, masses of hyperspace protoplasm.
        
          There are other types, but these four seem to recur quite often.
        
        * Clear Light of Reality (CEV or OEV)
        
          Nirvana, ego loss, Non-Game Ecstasy, enlightenment, ultimate truth,
          "the infallible mind of the pure mystic state", etc.  One thing's for
          sure, you'll recognize it if you get there.  =)  Again, while any
          decent trip will seriously reduce the domination of the ego and let
          you see quite a lot that you wouldn't normally notice, the "Clear Light"
          kind of total ego loss is quite rare and even experienced trippers
          consider themselves lucky if they've had a single one of these so-called
          'Level 5' experiences.
        
        This should not be taken as a thorough or complete list.  Aside from
        these specific types, you will almost certainly notice that everything,
        especially nature, simply looks *different*: new, fresh and somehow
        alien and familiar at the same time.  The most minute details will stand
        out and the contrasts between colors will be enhanced.  I find this
        ability to view the world differently to be one of the most rewarding
        aspects of psychedelics, and I once more strongly recommend going outside
        and checking it out.
        
        <> 3.5 Psychedelic level
        
        For discussions with other psychonauts, a scale for ranking the 'psychedelic
        level' of a trip is necessary.  The de facto standard at least on the
        Internet is Graeme Carl's scale of 0 to 5, which has proved to be more
        detailed and workable than Shulgin's "3 plusses" system.  Here's what
        Graeme (an43543@anon.penet.fi) himself says about it:
        
          [...] In just over seven years I have "tripped" around 60
          times. During this period I have been paying careful attention to the
          effects of various dosages and have come to the conclusion that the
          dosage-response curve for both Psilocybin (mushrooms) and LSD is
          non-linear. This non-linearity is different from person to person but
          the essential shape of the graph is consistent. The following ascii
          diagram is an attempt to portrey this information:
        
          5 I				      ooooooooo
            I
          4 I			       ooooooo
        L   I
        E 3 I			ooooooo
        V   I
        E 2 I		 ooooooo
        L   I
          1 I	  ooooooo
            I
            Iooooo______________________________________
           0	  2	 3	5      13     20
        40
        	     D O S A G E   (in Fresh Mushrooms)
        
          [...] The essential shape of the graph is all I want to get across here,
          since the actual dosage varies from person to person sometimes by
          a factor of two.
        
        [ Notes:
        
          The dosage figures given above apply only to the obscure Australian
          mushroom Psilocybe subaeruginosa, so ignore them; the basic idea of the
          scale works well enough for any psychedelic.  As for individual response,
          an acquaintance of mine has a threshold 3 times weaker than usual, ie.
          1g for her == 3g for most people. ]
        
        Level 1:
        	This level produces a mild 'stoning' effect, with some visual
        	enhancement (ie. brighter colours etc) Some short term memory
        	anomalies.
        	Left/right brain communication changes causing music to
        	sound 'wider'
        
        Level 2:
        	Bright colours, and visuals (ie. things start to move and breath)
        	some 2 dimensional patterns become apparent upon shutting eyes.
        	Confused or reminiscent thoughts. Change of short term
        	memory leads to continual distractive thought patterns. Vast
        	increase in creativity becomes apparent as the natural brain
        	filter is bypassed. (*)
        
        Level 3:
        	Very obvious visuals, everything looking curved and/or warped patterns
        	and kaleidoscopes seen on walls, faces etc. Some mild hallucinations
        	such as rivers flowing in wood grained or 'mother of pearl' surfaces.
        	Closed eye hallucinations become 3 dimensional. There is some confusing
        	of the senses (ie. seeing sounds as colours etc.)
        	Time distortions and `moments of eternity`.
        	Movement at times becomes extremely difficult (too much effort required)
        
        Level 4:
        	Strong hallucinations, ie objects morphing into other objects.
        	Destruction or multiple splitting of the ego.
        	(Things start talking to you, or you find that you are feeling
        	contradictory things simultaneously) Some loss of reality.
        	Time becomes meaningless. Out of body experiences and esp type
        	phenomena.  Blending of the senses.
        
        Level 5:
        	Total loss of visual connection with reality. The senses cease to
        	function in the normal way. Total loss of ego.
        	Merging with space, other objects or the universe.
        	The loss of reality becomes so severe that it defies explanation.
        	The earlier levels are relatively easy to explain in terms of
        	measureable changes in perception and thought patterns.
        	This level is different in that the actual universe within which
        	things are normally perceived, ceases to exist!
        	Satori enlightenment (and other such labels) (**).
        
        Notes to the above:
        
        *	In order for the human entity to survive, it must learn from an early
        	age how to shut out (or filter) the masses of information reaching the
        	brain. This process of selective filtering allows us to become centred
        	on a single thought. (Imagine being completely aware of all the signals
        	coming into your body at the one moment, imagine being aware of every
        	square inch of your skin and how it felt. Imagine being eternally
        	aware of your tounge in your mouth, that itch on the end of your nose
        	or the sound of the airconditioning hissing softly in the background.
        	I believe that tripping brings back those awareness that have been shut
        	out ever since we were three.
        
        	Have you ever noticed children walking into a shopping mall? If you
        	notice next time, they appear to be tripping, staring wide eyed at all
        	the amazing colours, walking along looking up at the ceiling and
        	and watching themselves in the mirrored surface. As childred age, they
        	gradually learn to shut out the onslaught of information, they no
        	longer seem to notice the world as their younger siblings do! By the
        	time adulthood is reached, these sensations are even lost to memory.
        	Perhaps this explains why so many first time trippers, seem to feel
        	a strange sense of familiarity, a feeling that the trip reality is
        	somehow more real than their straight reality.....
        
        **	Satori enlightenment, instant Zen, Nirvana etc etc. You may find many
        	of these Eastern terms used in conjunction with psychedelic drugs.
        	In my (humble) opinion, true Zen enlightenment is reached only when
        	the ego has been completely overcome, only when the 'ox' has been
        	tracked, tamed and ridden back to town. This, unfortunately cannot be
        	achieved in the altered reality of the tripping universe.
        	The 'flashes' of Satori which may be experienced by the fortunate
        	whilst tripping, are perceived as momentary periods of absolute peace
        	and calm, periods where for a short time, the ego is so diffused,
        	that the mind is no longer enslaved by many of the passions that
        	normally arise.
        
        [end of quote]
        
        The non-linearity of the scale is debatable, especially at the lower
        end of the scale (0-2) it's rather fuzzy.  Personally, I think that an
        additional distinguishing characteristic between lvl 2 and 3 is that
        at level 2 you can control OEVs, ie. they only appear if you look,
        while at level 3 they appear everywhere without any effort.  Also,
        level 5 is in a class of its own, you will not reach nirvana just by
        taking a gigantic dose.
        
        The entire text of the Psychedelic Levels file, which includes a number
        of nice examples of the levels, is available on hyperreal.
        
        <> 4: AFTERWARD
              ~~~~~~~~~
           What will happen afterwards, physically and mentally.
        
        <> 4.0 Overview
        
        Afterglow of the experience will persist anywhere from few days to
        several weeks; what you've learned may change your life.  Occasionally
        this learning will be negative and you'll be depressed for a while
        as you assimilate the fact that you've been wrong about something for
        all your life, but the depression is never extreme and - cheezy as it
        may sound - you will be a much better person afterwards.
        
        <> 4.1 Post-trip effects
        
        All the following effects share one characteristic: their frequency and/or
        intensity decreases with time.  Fully returning to baseline usually takes
        around one month, although most of these disappear entirely within a week.
        Here's a list, categorized by frequency of occurance and alphabetized:
        
        *** Common effects
            [most people will experience these]
        
        * Alienation
        
          Sounds a bit too nasty, but perhaps this is also the most unpleasant
          side effect.  In short, after the destruction of the ego and seeing
          through the games people play in life (see _Psychedelic Experience_),
          you often start to feel alienated from non-trippers, because they
          simply cannot *see* through the games they play, and that there are
          more important things in life than running after pieces of paper with
          pictures of dead presidents on them.  Also, since psychedelics *are*
          illegal, one has to constantly maintain their guard about what one
          says to 'non-enlightened' people; "what if my parents/neighbors/teacher/
          boss finds out I use drugs?".  Even with good non-tripper friends,
          the overwhelming experience which you have experienced, but they have
          not, forms a kind of barrier.  There is no cure for this, other than
          time and the development of cynicism; and, of course, 'converting'
          your friends.
        
        * Disorientation
        
          Your mind, faced with the daunting task of sorting through all the
          information it has been force-fed during the voyage, often feels a
          bit sluggish for a day or two.  Concentrating on things and preventing
          your mind from drifting off into more interesting areas is difficult.
          You may even experience 'awareness flashes' where, at the most random
          moments, you'll start to ponder The Meaning of Life, or worse yet,
          Who Am I, What Am I, and Why Am I?  This is why it's advisable to
          take a day off if possible after a trip.
        
        * Euphoria
        
          "LIFE IS WONDERFUL!!!"  This is one post-trip effect that nobody should
          complain about, unfortunately it rarely lasts longer than a day or two.
          A milder form of euphoria, which I would term "appreciation of the
          general wonderfulness of things" and consists of being able to enjoy
          sights such as a clear blue sky even on Monday mornings, may last months,
          years, or even forever.
        
        * Insights
        
          The mind's corollary to impulses (see below), these include such
          brilliant observations as "Cars are machines!", "People are three-
          dimensional objects!" and "Mud is cool!".  Don't laugh: these are all
          things you would never have thought of without psychedelic lubrication
          of your head.  And some, maybe even most, of the insights are ones into
          your personal life and/or philosophy that are likely to prove useful.
        
        * Random impulses
        
          During the week or so after a trip, completely random desires or
          impulses to do something strange are very normal.  Typical forms (although
          these vary widely) include "I *must* jump up on that rock and bounce
          on it!" and "Grapes!  I *must* eat a bunch of grapes!".  The impulses
          are invariably harmless ones (ie. not "I must jump off a cliff"), even
          if other people may look at you a bit strangely if you carry them out.
          Following these impulses is a good idea, because it's FUN!
        
        *** Rare
            [happens every now and then]
        
        * Bi-polar syndrome ("emotional rollercoaster")
        
          A form of depression.  As the name indicates, the syndrome consists
          of alternations between mania (happiness) and depression (sadness), with
          no obvious reason for the cycling up and down.  The period of cycling varies
          from days to minutes, with the amplitude of the effects eventually dying
          down to zero within two weeks or so.  Unfortunately, there isn't much one
          can do about it except wait it out and enjoy the fun parts, but maybe just
          being aware that the depression is chemically induced and will end may help.
          Oddly enough, unlike other post-trip phenomena, it appears that this
          syndrome does not correlate with dose and this may well happen even
          after a non-spectacular low-dose trip.
        
        * Conversion experiences
        
          A sudden and complete reorientation of one's value system, as opposed
          to the more or less gentle rejiggling of priorities that psychedelics
          tend to cause.  "Everything you know is wrong, but you can be cured."
        
        * Depression
        
          Probably the least rare of the rare effects, often triggered by a
          negative trip, esp. one in which you learned something unpleasant
          about yourself or others; but something appears for no evident reason.
          Like bi-polar syndrome, it will usually pass in a week or so.
        
        * 'Flashbacks'
        
          The most famous post-trip effect, and without a doubt the most exaggerated
          one as well.  Full-fledged "pathological" flashbacks, where you for a
          moment relive a segment of the trip entirely and which are the only type
          the media ever refers to, belong to the "very rare" category.  What is
          much more common is that something reminds you of the trip, and for a
          moment you experience trippy phenomena: often a simple hallucination or
          that cosmic feeling of floatyness.  This is nearly always fun and provokes
          a reaction of "Wow!", frequent trippers refer to these as "freebies".
          In computer terms, flashbacks aren't a bug, they're a feature.
        
        * Psychotic episodes of 48 hours or more
        
          Or in other words, an episode of serious insanity that does not end
          along with the trip.  This is quite rare, .08% (8 out of 10,000)
          according to one study of LSD users.  Even in these rare cases, the
          patient nearly always had a history of mental illness, but there
          have been exceptions.  Even a serious psychotic episode does not
          mean you'll go permanently nuts.
        
        *** Very rare
            [less than a percent of all users]
        
        * Post-hallucinogen perceptual disorder (PHPD)
        
          After their first trip nearly all trippers find that the visuals they
          get with their eyes closed (without drugs!) brighten or change, often
          permanently; this is usually attributed to being able to notice
          things that you couldn't see before.  But very, very rarely, an extreme
          form of this shows up:
        
          "With PHPD, individuals experience a persistent perceptual
           disorder that they describe as like living in a bubble under water.
           They also describe trails of light and images following movement
           of their hands... This perceptual disorder is aggravated by any
           psychoactive drug use..."
          "With PHPD, the individual often suffers anxiety, even panic,
           and becomes phobic and depressed. With the PHPD sufferers, our experience
           has been that individuals do not have a disturbed psychiatric history
           prior to the onset of psychedelic drug use..."
          "For PHPD, drug free recovery with supportive counseling is often
           adequate treatment, although recovery may take several months. Antianxiety
           medication may be needed to treat the secondary anxiety and panic disorder
           that often develop when the individuals feel that they are irreversibly
           brain-damaged..."
        
           (David Smith et al, /Psychiatric Annals/ 24:3 March 1994 p145)
        
        * Suicide
        
          Obviously not caused directly by the drug, but indirectly through
          attacks of serious depression, negative conversion experiences and
          various forms of mental illness.  Also rare in the extreme.
        
        <> 4.2 The Eraserhead Syndrome
        
        The mushrooms can be fun.  One may feel like eating them every day. A -
        not cool, B - not good.  A mental/physical tolerance builds up quite
        fast: usually three or four times with 7 day intervals cause diminished
        effect and notably less divine trip.  I'd recommend visiting the
        spiritworld 4 to 10 times a year, for the freshness and divinity of it.
        Most of us know an acid- or pot-head - a drug abuser.  I call acid/
        mushroomheads Eraserheads (seen the movie?), as they are often bit
        paranoid and manic-depressive and dullheaded.  It's easy to get bad vibes
        off psychedelics - just do them the way you drink alcohol - without
        respect or any care.  So - remember what the foreword says, and use the
        consciousness of turbocharged-monkeybrain we all have. And if you only
        want to get your brain fucked up there are better substances for that
        in the world.
        
        <> 5: FOR THE VOYAGER
              ~~~~~~~~~~~~~~~
           This section is intended for the person who is preparing him/herself
           for his/her first voyage to the world of psychedelia.
        
        <> 5.0 Preamble
        
        A first trip is an unforgettable event that few things short of marriage
        and childbirth can match in terms of emotional intensity, and for your own
        sake it is best to treat it seriously.  To quote Andrei Foldes,  "You are
        born alone, you die alone, and you trip alone."  PSYCHEDELIC DRUGS ARE
        NOT TOYS.
        
        <> 5.1 State of mind
        
        If you are depressed, annoyed at the world, sick, or just looking for
        a good time do not take psychedelic drugs.  LSD and psilocybin are mental
        magnifying glasses, and if you already feel like shit you will merely
        spend the voyage groveling in your own insignificance and feeling even
        worse.  The skilled voyager may be able to use this to his advantage
        and resolve a problem during the trip, but it's not pleasant and not
        recommended for beginners.
        
        If, on the other hand, you are healthy, happy, and looking forward to
        the trip as a pleasant voyage to a far-off land you've always wanted to
        visit, you are in good shape.  Happiness is magnified just the way anger
        and fear are.
        
        <> 5.2 Don't worry, be happy
        
        By now, you're probably completely freaked out and convinced that the
        psychedelic experience is some horrible ordeal where even one little detail
        going wrong will lead to 12 hours of hell.  This view is, fortunately,
        false; this FAQ has an unfortunate tendency to stress the negative side
        of things.  With low doses, just get the basics of set and setting OK, and
        everything will go perfectly.  Only with higher doses is there any real
        risk of a bad trip, and even then careful preparation, ruthless self-
        analysis, and well-selected companions can reduce the risk to nearly zero.
        (If you are planning a high dose journey, see the HDS.)
        
        But let me tell you a little story.  My first trip was on a medium dose
        of Psilocybe semilanceata, and I later ranked it as level 2-3 out of 5.
        At 10 PM one day, a friend called me up and told me to come over, we're
        going to trip _now_.  We had been planning in general for a while, but
        an unexpected opportunity had cropped up and we decided to use it.  So
        there I was, with one hour to prepare, never having used a drug other
        than alcohol in my life, going to trip in a completely unfamiliar apartment,
        with no triptoys, no suitable tripping music, and in general completely
        unprepared for what was going to happen.
        
        So, we dropped.  And I was bowled over.  My world view shattered.  6
        hours of ecstasy, hovering on the edges of sanity.  And despite the lack
        of preparation, it was a truly incredible and almost entirely positive
        experience.
        
        All I can say is, don't worry.  Just approach the trip with an open mind,
        and everything will be alright.
        
        <> 5.3 Tripping just for fun
        
        Most guides to the psychedelic experience, including this one, are geared
        for the high-level mystical flavor of trips; yet if you estimate your
        dosage correctly, for the first time your trip is unlikely to be
        stronger than lvl 3, and nothing *truly* cosmic is likely to happen,
        at least unaided.  There are hence two days to deal with this.
        
        #1, you could try to gear the trip in a mystical direction.  This requires
        darkness, lack of sensory input, very carefully selected companions and
        a quiet setting.  Even then, you can only 'get somewhere' if you meditate,
        or more precisely just stay motionless with your eyes closed, for the
        duration of the peak; there will still be 3-4 hours of other trip time
        on hand.  Hence, the logical answer is to:
        
        #2, forget about the mystical aspects, just get used to the state, and
        above all HAVE FUN!  Earlier on, we listed an extensive selection of
        triptoys, try them out!  Walk around your apartment, venture outside
        (maybe even in daylight?), visit a nice park...  don't be afraid to
        smile and giggle.  The phrase "tripping fool", while it sounds a bit
        weird to the uninitiated, is a perfect description of the state you're
        likely to be in during the trip.  You'll do lots of silly and/or
        child-like things, playing with nifty rocks or plants or whatever,
        staring open-jawed at how incredible trees look.  And you will be fully
        aware of how "un-adult" your behavior is, but it won't matter one bit
        because for those few hours of happy psychedelia, you'll be able to
        rediscover just how it feels to be a kid again, drop all those pointless
        ego-games, and experience the world for the first time once again.
        
        <> 5.4 Viewpoint by Jake 
        
        I was just going over the Psych Exp FAQ, and thinking to myself what an
        great piece of work it is (kudos to Gnosis [and Nipo!]).  But it struck
        me that it really represents only one "style" of tripping (the one that
        myself and my closer friends happen to subscribe to), which is very
        cerebral, spiritual, calm; *healthy* one might even say.  Its the sort of
        approach that most of the people in this group seem to take as well, the
        kind of approach you _have_ to take with things like DMT.
        
        But it made me think of other styles I've come in contact with (and
        participated in), the styles of people who would probably not be too
        terribly interested by an Internet mailing list, the spiritual dimensions
        of a trip, or even the importance of keeping one's head in one piece.
        I'm just curious about other approaches people have run across.  I guess
        this is kind of along the same lines as some of my previous messages.
        
        Take some of my high-school friends, for example.  The operative
        terminology here is "getting fucked up".  When you drop acid or do
        mushrooms you're "all wasted", you've got a "buzz", you're "getting
        off".  Psychedelics are treated like a stronger version of alcohol.  And
        its got the same macho self-destruction attached to it.  You all know it;
        how much can you drop, how much can you munch, how many
        bowls/joints/buckets/bots can you take before you pass out or puke blood
        (yes, I know of people who have vomitted blood doing oil buckets, for
        whatever reason).  When I sent word home about DXM, a bunch of them ran
        out, popped 3 boxes each (in addition to sucking up vast amounts of
        THC) and then "died a few times".  One guy just sat in his apartment for a
        week doing DXM, and eventually tried to pay another friend of mine $20 over
        cost just to go and buy him more.
        
        A night in the life here is about 6-8 hits of *good* blotter, sitting in a
        dark smoky apartment, unable to move, with Pantera, Machine Head, White
        Zombie, Fear Factory, Sepultura and various other thrash/death maestros
        cranked to 10.  No Brian Eno or worldbeat in their CD racks I'm afraid :).
        
        They take pride in being able to hold it together.  They'll try to
        freak each other out, do things which deliberately take their minds as
        close to the edge as possible.  If someone starts to get a little edgy
        they jump on it and take it to the limit.
        
        Fun activities are driving fast along dark roads, smashing in television
        screens with your bare fist, fighting.  Thinking is prohibited, of
        course; the whole experience is just a dose, a feeling, a kaleidoscope
        sense show, a chance to freak.
        
        For others I know, a few hits or a few grams means that it's time to hit
        the bars, or drink a case of beer (Yes, a case; for those few who weren't
        aware, you don't even feel it.  Well, I imagine your liver feels it.).
        
        Perhaps this is just the more extreme end of the party-drug mentality...
        
        <> 5.5 Other points to keep in mind
        
        - The only externally visible sign that you're tripping is dilated pupils.
          Wear sunglasses when you go outside.
        - Have you read the LSD and/or Psilocybe Mushrooms FAQs yet?
        
        <> 5.6 Final words of wisdom
        
        * Let go, let yourself flow...
        * It's Just The Drugs.
        * Everything Is All Right.
        
        <> 6: FOR THE GUIDE
              ~~~~~~~~~~~~~
           This section is intended for the person who wants to introduce friends
           to the world of psychedelia in the most pleasant way possible.
        
        <> 6.0 Preamble
        
        Being a guide is not a task to be undertaken lightly.  As a guide, your
        role is to _guide_ the others, to make sure that they come to no harm and
        that everything is OK.  This also means that you have to be able to
        suppress your desire to have fun and your desire to control the actions
        of others so that they suit you.  This is not an easy task.
        
        <> 6.1 Requirements
        
        The minimum requirements of a successful guide are experience with
        psychedelics (not necessarily extensive experience, but some nonetheless
        and the more the better) and the ability to handle whatever crops up.
        A good guide is able to "snap out of it" and interact with reality
        even in the middle of a heavy trip, instead of panicing or withdrawing
        into oneself.  A sufficiently experienced guide can even abstain from
        taking any drugs and just set himself in the same state as the other
        trippers; this, however, is easier said than done.
        
        <> 6.2 Role
        
        The good guide has often been compared to a benevolent Zen master.
        In other words, the guide's role is not to blabber endlessly and attempt
        to control everything the voyager does.  The guide is supposed to _guide_:
        help the tripper over the rough spots, perhaps suggest activities, but
        most of all (s)he should know when to simply shut up and let the voyager
        explore on their own.  The guide should monitor the voyager, but
        unobtrusively.  Don't ask them every 5 minutes whether they are OK (this
        will just make them nervous), if they are not and you are paying attention
        you will notice.
        
        A little outline of what the guide should do:
        
        * The 'rise' phase of the trip is the most important one, since it
          will usually determine what the peak will be like.  During this stage,
          do your best to make sure the tripper is lifting off well.  Both
          parties will be able to communicate at least in the beginning, so check
          on the voyager regularly.
        
        * By the time the peak arrives it will usually be more or less clear
          how well the trip is going.  If it's going nicely, no problem, just
          fade to the background keeping an unobtrusive check on the voyager
          and doing mundane things like changing CDs whenever needed.  If it's
          not going well, see the next section.
        
        * Eventually, the peak will end and the tripper will probably start
          wandering around or playing with the triptoys you brought (you did
          bring some, didn't you?).  Join in the fun!  Being around a tripping
          person will induce a trippy state in you as well.
        
        Make absolutely sure the voyager understands beforehand that you are there
        only to help him/her, and that no matter what they ask they will not
        annoy you and you will be glad to do it.  Encourage them to communicate
        during the trip, especially if things are going badly or they don't
        like something.  This is easy to say, but difficult in practice.
        
        <> 6.3 Handling rough spots
        
        People react differently to unpleasantness, but the most common reaction
        is curling up into a ball and looking pained.  (Mind you, many people
        also curl up into a foetal position when they feel quite good...  so check
        the facial expression before you intervene and discuss this beforehand
        with the voyager(s).)  If the voyager is not having a good time, change
        the music to something happy and familiar, change the location or go out for
        a walk (with the voyager, obviously).  If they are scared, try holding hands
        and reassuring them that everything will be OK.  If they express a
        fear ("Will this ever stop?  Am I going insane?  Am I dying?"), specifically
        counter that fear, remind them that they are on a drug, the trip *will* end,
        and you will make sure nothing bad happens.  If they are sad, a hug will
        often prove helpful.  This is largely common sense, just remember that if
        there is clear need you should not be afraid to intervene.  Often, the
        negative feelings will 'paralyze' the voyager and they will be unable to do
        anything - including say that the trip is going badly - so the initiative is
        the guide's.
        
        For any kind of bad trip, it is important to emphasize to the tripper
        that the fear is caused by the ego attempting to hold itself together,
        and the only remedy is letting go.  Resistance is not merely useless
        but very counterproductive.  Although I'm sure Winston Churchill didn't
        quite mean it this way, the only thing a tripper with a guide has to
        fear is fear itself.
        
        If this doesn't seem to be working - and it may not - the other tool
        in the guide's arsenal is the change of setting.  Yes, I am repeating
        myself, but this is important.  The tripper will often resist the
        idea of changing the place they are in, but if you gently force them
        to do it the change for the better can be dramatic.  Aim for contrast,
        ie. if you're inside go outside or vica versa, which will make the
        tripper erase the earlier bad vibes and start off with a "blank slate".
        
        <> 6.4 Summary by an anonymous contributor
        
        I don't really like the term guide. I would not presume to
        "guide" anyone. In fact, actively trying to push the subject in a
        particular direction is a trap for the guide. The guide loses an
        opportunity to learn from the subject's experience. Let's call the
        guide the "helper".
        
        These are the advantages to having a helper:
        
        1) The presence of the helper makes it possible for the
           subject to face negative material more bravely. The comforting
           presence of the helper enables the subject to go into
           difficult experiences and cross to the other side. Instead of
           recoiling, one can really explore "the darkness" and shed a
           little light on it and on oneself.
        
        2) The helper can help with fears about loss of sanity.
           Such fears are normal due to the extreme modifications
           in ones sense of the passage of time (help, it's not ending!).
           The helper should let you know what stage you are at, how
           long it has been, how long it will last. The useful
           aspects of the "time stop" experience remain, but the
           fear is gone.
        
        3) The helper can help remind you what you wanted to explore.
           One can go in with a desire to explore a certain perception
           or issue, and then get completely distracted. The helper
           can remind you at a predetermined time.
        
        4) Memory can be incomplete afterwards. The helper can take
           a few notes to jog your memory and enable you to remember
           the sequence correctly. This should make it much easier to learn
           from your sessions.
        
        5) When things get really bad, the helper can intervene by
           changing the setting. They could change the music, direct
           your attention elsewhere, take you to another room, etc.
           Later, you could return to the problem area when the
           emotional involvement is lower.
        
        What is almost never emphasized is the fantastic opportunity for the
        helper. By seeing how others session's develop, one can learn
        an incredible amount about ones own experiences. Also, there is
        nothing like watching someone who's senses are opened, soaking up
        the beauty of simple objects like a leaf or a polished stone, to remind
        you pay attention to the joy of everyday perceptions. The helper has
        a wonderful opportunity to learn about the human mind. Think about
        all the psychologists who had this tool snatched away from them in
        the 60s: I bet many of them would have given anything to continue their
        research!
        
        <> 6.5 Footnote
        
        The _Psychedelic Experience_ talks quite a bit about this subject.
        Instead of quoting the whole thing (which is largely, but not entirely,
        condensed above), we recommend that you get a copy of the book for
        an alternative viewpoint.  Bear in mind that the _P.E._ is geared towards
        large groups of 10+ people and their guides, while we have focused on the
        more typical 2-4 person groups.
        
        Also, some people dislike the _P.E._ because they find that it makes
        the guide's role much too active, and it has a rather negative tone to it,
        ie. "unless you do X, Y and Z you will rot in psychedelic hell".
        Personally, I find that much of the advice remains valid despite this, but
        your mileage may vary.
        
        <> 7: CONCLUSION
              ~~~~~~~~~~
           Please fasten your seat beat, extinguish _all_ smoking materials,
           and enjoy your flight!
        
        Thanks to Brahman.